
käty
olup
portfolio
self-study projects

Tomb Raider PUZZLE RESEARCH
As a continuation to my year 2 Tomb Raider puzzle project, I created a competitor analysis of all Tomb Raider reboot games as well as designed a few puzzles that follow the learnings from the research. This was a part of my year 4 self-study project.
Individual
Level design
Unreal Enigine 5
18 Weeks
2024
my goals
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Research and analyze Tomb Raider reboot games' puzzle design
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Create flowcharts for each puzzle element
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Polish the puzzle elements
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Create designs for puzzles that would fit the Tomb Raider games
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Design and prototype gameplay beats
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Block out puzzles using the puzzle elements
Tomb Raider research
Current project

hell gate
quake map
Hell Gate is a Quake map created using Trenchbroom as a self-study project during my time as a year 2 level design teaching assistant.
my goals
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Design and implement environmental challenges, enemy encounters, scripted events, and sequences with the tools provided by the modding community and Trenchbroom
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Gather references for the architecture and the theme of the level based on real-life castles and fictional settings
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Sketch, white-box, and set-dress the level
Hell Gate Quake map
Individual
Level design
Trench- Broom
6 Weeks
2024
university projects

Shred off
Shred Off is a third-person action-sport shooter game where the player snowboards down Alaskan mountains and guns down gangs of enemies while doing stylish tricks. The game is available on Steam. I worked on the project while in the year 3 at BUas.
my responsibilities
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Created the design and white-box block-out for the onboarding and the Subzero Slaughterlevel
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Created modular tools for blocking out level
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Set-dressed onboarding and Subzero Slaughter level
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Created the design for the boost pads
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In collaboration with a programmer created a tutorial level
12 people
Level designer & art lead
Unreal
Engine 5
32 Weeks
2023-24
Shred Off

Echoes of Silence
Echoes of Silence is a third-person narrative-driven game with simple puzzles and platforming added to the mix. The project focused on creating the proof of concept for a game following a brief provided by the teaching staff at BUas.
15 people
Level design
Unreal Engine 5
12 Weeks
2023
my responsibilities
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Created the design and white-box block-out for the whole level
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Created modular kit block-out for MVP area
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Helped to set-dress the MVP area
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Added mission flow into the level using the tool provided by programmers
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Worked with systems and narrative designers to achieve the intended gameplay experience
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In collaboration with a programmer created level events such as breaking and flickering lights
Echoes of Silence

Individual
Level design
Trench- Broom
8 Weeks
2022
Clock of death Quake map
Clock of Death is a custom map created with Trenchbroom for Quake. The project was part of the year 2 assignment at BUas.
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Design and implement environmental challenges, enemy encounters, scripted events, and sequences with the tools provided by the modding community and Trenchbroom
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Research Quake player experience, level structure, and design logic
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Gather references for the architecture and the theme of the level based on real-life castles and fictional settings
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Sketch, white-box, and set-dress the level
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Perform quality assurance through Conditions of Satisfaction, playtesting, and iterating the level
my goals
Clock of Death Quake map

Tomb Raider inspired puzzle kit
This project draws inspiration from Shadow of the Tomb Raider and tries replicating the puzzle elements found in selected puzzles. It was part of a year 2 assignment at BUas.
Tomb Raider puzzle kit
my goals
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Research and analyze Shadow of The Tomb Raider puzzle design
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Create flowcharts for each puzzle element and evaluating the implementation difficulty
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Prototype the puzzle elements
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Create a demo level and gym
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Design gameplay beats
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Research blueprint communication methods
Individual
Technical
level design
Unreal Enigine 5
8 Weeks
2022
EXPERIENCE

Game design and production student
​
Sept 2021 - july 2025
software

Unreal Engine









Krita
Da Vinci Resolve
Blender
Jira

Perforce
Miro
Aseprite
Unity
TrenchBroom
Substance Painter