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Overview

As a play

individual

PUZZLE,

Level

design

UE5

16 weeks

SELF-STUDY PROJECT

overview

Project description

project description

In tot

What I did during this project

 
Responisibilities
  • Researching and analysing Shadow of The Tomb Raider puzzle design

  • Creating flowcharts for each puzzle element and evaluating the implementation difficulty

  • Prototyping the puzzle elements

  • Creating a demo level and gym

  • Designing gameplay beats

  • Researched blueprint communication methods

Project Timeline

project timeline

research

analysis

pre-production

production

release

Playing reference game

​

Analysing the puzzles and their elements

Selecting puzzle elements

​

Analysing the work logic of chosen elements

System sketches and graphs

​

Researching blueprint communication

​

Prorotyping

Implementing the systems

​

Testing and iterations

Demo level

​

'How-to' documentation

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Level Design Overview

level design

level playthrouhg

During m

DESIGN DOCUMENTATION

In this vi

image (3).png
Workflow Breakdown

workflow breakdown

research

My research cons

LOCATION analysis

I made a 

CONCEPTING

As a part of t

DEVELOPMENT

As the fina

image (4).png
Conclusion

conclusion

 Positive take-aways 

  • Since it wa

 Improvement points 

  • Looking back a

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