
käty
olup

tomb
raider
Puzzle
LEVEL
As a play
individual
PUZZLE,
Level
design
UE5
16 weeks
SELF-STUDY PROJECT
overview
project description
In tot
What I did during this project
-
Researching and analysing Shadow of The Tomb Raider puzzle design
-
Creating flowcharts for each puzzle element and evaluating the implementation difficulty
-
Prototyping the puzzle elements
-
Creating a demo level and gym
-
Designing gameplay beats
-
Researched blueprint communication methods
project timeline
research
analysis
pre-production
production
release
Playing reference game
​
Analysing the puzzles and their elements
Selecting puzzle elements
​
Analysing the work logic of chosen elements
System sketches and graphs
​
Researching blueprint communication
​
Prorotyping
Implementing the systems
​
Testing and iterations
Demo level
​
'How-to' documentation

level design
level playthrouhg
During m
DESIGN DOCUMENTATION
In this vi

workflow breakdown
research
My research cons
LOCATION analysis
I made a
CONCEPTING
As a part of t
DEVELOPMENT
As the fina

conclusion
Positive take-aways
-
Since it wa
Improvement points
-
Looking back a