käty
olup
ABOUT ME
Hei! I'm Käty, I'm an Estonian living in the Netherlands. I have 3 years of experience in game design and a huge passion for architecture.
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I'm currently learning game design and production at Breda University of Applied Sciences.
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WHY LEVEL DESIGN?
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As mentioned before, I love architecture. My journey started as a visual artist. I have learned art in art school and by myself since I was 5. Later age I picked up an interest in art history which involved architecture. Year by year I became more fascinated by buildings and the art of building them. On top of that, I like visiting places that are of significance - castles, waterfalls, abandoned buildings, you name it. I love how our surroundings can tell so much without saying a word and that's why I was drawn to level design, to create spaces that tell stories and give its visitors an unforgettable experience.
Abandoned power plant landscape park in Duisburg, Germany
Mo-cap shoot with Yaro Copijn (centre) and Tim Buhrs (left)
WHAT ELSE?
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I like to stay active in my free time and I'm always dying for an adventure. My hobbies, outside of games and art, include working out, walking a dog, and Mo-Cap acting. In addition, I love making dioramas and handcrafts to destress.
Hobbit inspired diorama
experience
Game design and production student
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Sept 2021 - july 2025
software
Unreal Engine
Intermediate (level editor and blueprints)
Krita
Advanced
Da Vinci Resolve
Intermediate (video editing)
Blender
Advanced (modelling)
Substance Painter
Beginner
Jira
Intermediate
(as developer)
Perforce
Intermediate
Aseprite
Beginner
Unity
Beginner
TrenchBroom
Intermediate (for Quake)
Miro
Intermediate
Key:
Beginner - I have some experience, however, I'm quite new to more advanced concepts
Intermediate - I have relatively a lot of experience, I have sufficient skills in my specialization with the software, however, I don't have the full understanding of all the elements of it
Advanced - I have a great deal of experience with the program, I have efficient knowledge of the majority of the software and a partial understanding rest of the toolkit
Game development experience
Narrative-focused single-player
Game genres
FPS single-player
extreme sport action-shooter
level editor
unreal engine
blueprint visual scripting
working with source control
Project management in jira
project management
game production and documentation
SCRum team collaboration framework
QA, Playtesting and iterations
game design
understanding of 4-stage game development (concpeting, pre-production, production, release)
LANGUAGES
eSTONIAN (NATIVE)
ENGLISH (c1)