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ABOUT ME

Hei! I'm Käty, I'm an Estonian living in the Netherlands. I have 3 years of experience in game design and a huge passion for architecture. 

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I'm currently learning game design and production at Breda University of Applied Sciences.

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WHY LEVEL DESIGN?

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As mentioned before, I love architecture. My journey started as a visual artist. I have learned art in art school and by myself since I was 5. Later age I picked up an interest in art history which involved architecture. Year by year I became more fascinated by buildings and the art of building them. On top of that, I like visiting places that are of significance - castles, waterfalls, abandoned buildings, you name it. I love how our surroundings can tell so much without saying a word and that's why I was drawn to level design, to create spaces that tell stories and give its visitors an unforgettable experience.

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Abandoned power plant landscape park in Duisburg, Germany

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Mo-cap shoot with Yaro Copijn (centre) and Tim Buhrs (left)

WHAT ELSE?

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I like to stay active in my free time and I'm always dying for an adventure. My hobbies, outside of games and art, include working out, walking a dog, and Mo-Cap acting. In addition, I love making dioramas and handcrafts to destress.

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Hobbit inspired diorama

experience

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Game design and production student

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Sept 2021 - july 2025

software

Unreal Engine

Intermediate (level editor and blueprints)

Krita

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Advanced

Da Vinci Resolve

Intermediate (video editing)

Blender

Advanced (modelling)

Substance Painter

Beginner

Jira

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Intermediate

(as developer)

Perforce

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Intermediate

Aseprite

Beginner

Unity

Beginner

TrenchBroom

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Intermediate (for Quake)

Miro

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Intermediate

Key:

Beginner - I have some experience, however, I'm quite new to more advanced concepts

Intermediate - I have relatively a lot of experience, I have sufficient skills in my specialization with the software, however, I don't have the full understanding of all the elements of it

Advanced - I have a great deal of experience with the program, I have efficient knowledge of the majority of the software and a partial understanding rest of the toolkit

Game development experience

Narrative-focused single-player

Game genres

FPS single-player

extreme sport action-shooter

level editor

unreal engine

blueprint visual scripting

working with source control

Project management in jira 

project management

game production and documentation

SCRum team collaboration framework

QA, Playtesting and iterations

game design

understanding of 4-stage game development (concpeting, pre-production, production, release)

LANGUAGES

eSTONIAN (NATIVE)

ENGLISH (c1)

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